Radical Digital BodiesSpecial Topics In Video And Animation
UCLA Design Media Arts
The medium of the class is going to be the body of ourselves, as it makes more sense to explore and define the self’s body than to deal with a generalized representation of a group of people. The first half of the class will be focusing on technical workshops, readings, and screenings. The rest of the class students will create self directed video/animation installations for the class exhibition.
Technical skills covered: 3D scanning and printing workflow, photogrammetry, 3D model topology, Maya basic character rigging and animation, Unity vuforia engine, Motion capture, projection mapping.
Selected Student Work
Final Class exhibition:
Reflecting on the course materials conceptually and technically, students work on a self directed project for the class final exhibition at EDA. Mixed media pieces are encouraged. The project should be a finished video/animation installation beyond a single channel screen based video piece.
︎︎︎Dylan Han, 3D printed sculpture
︎︎︎Erin Cooney, four-channel video installation
︎︎︎Hajar Azzam, digital animation
︎︎︎Tina Huaming Wen, 2-channel digital animation installation
︎︎︎ Jieun Lee, 3D animation project mapping
︎︎︎Andrew Ortiz, interactive installation
︎︎︎Ruining Zhang, virtual reality experience
︎︎︎Andrew Kinder, four-channel video installation
︎︎︎Jade Box, augumented reality filter